March 25-29, Alexandria, Virginia, USA

IEEE Virtual Reality Conference




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Calendar of Events
Keynote Speaker

Sponsors
IEEE

IEEE Computer Sciety

Naval Research Lab

Presence

ITT

SensAble



IEEE Virtual Reality Conference 2006 Survey Reports 


A Survey of Large High-Resolution Display Technologies, Techniques, and Applications


Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities.  We present a survey on prior research with large high-resolution displays.  In the hardware configurations section we examine systems including multi-monitor workstations, reconfigurable projector arrays, and others.  Rendering and the data pipeline are addressed with an overview of current
technologies.  We discuss many applications for large high-resolution displays such as automotive design, scientific visualization, control centers, and others.  Quantifying the effects of large high-resolution displays on human performance and other aspects is important as we look toward future advances in display technology and how it is applied in different situations.  Interacting with these displays brings a different set of challenges for HCI professionals, so an overview of some of this work is provided.  Finally, we present our view of the top ten greatest challenges in large high-resolution displays.

Tao Ni, Virginia Tech
Greg S. Schmidt, Naval Research Laboratory
Oliver G. Staadt, University of California, Davis
Mark A. Livingston, Naval Research Laboratory
Robert Ball, Virginia Tech
Richard May, Pacifc Northwest National Laboratory


PC Clusters for Virtual Reality


In the late 90's the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.

Bruno Raffin, CNRS/INPG/INRIA/UJF
Luciano Soares, CNRS/INPG/INRIA/UJF