IEEE Virtual Reality Conference 2006 Workshop
Workshop 1: Specification of Mixed
Reality User Interfaces: Approaches, Languages, Standardization
12:00, Saturday 25th
in the field of Mixed
Reality (MR) has produced a wide variety of interaction techniques for
navigation in virtual worlds, selection and manipulation of virtual
objects, a range of different 3D widgets, and real world enhancements
in tangible user interfaces, among others. Despite these efforts, the
design and creation of MR applications remains a complex task. MR user
interfaces are mostly described in an informal way, which leads to
incomplete specifications and missing information relevant for
selecting and reusing them.
This workshop is focusing on descriptive models for MR interaction
techniques and on classification approaches that may benefit the way MR
user interfaces are created. For that, peculiarities of interfaces in
application domains such as Virtual Reality, Augmented Reality and
Desktop VR shall be examined first. We would like to analyze the design
space for mixed reality interface components in these fields and to set
up requirements for appropriate specification and description
We would also like to discuss existing classifications for MR user
interface components allowing for a consistent and unambiguous
interface specification. It is an interesting issue to develop
requirements and characteristics of such languages, for example
automatic processing and tool support (e.g. for authoring). We would
also like to discuss community involvement (e.g. through Web portals or
Wikis) and possible roadmaps for standardizing MR interface components,
so more complex interfaces could be built on top of previous work.
The workshop will consist of a half day highly interactive format that
will encourage group dialogue. After the introductory talks by the
workshop organizers accepted position statements will be presented and
discussed. The workshop is continued with group work on the workshop
topics and finished with a summary and conclusions for future steps.
The call for participation and further information can be found at http://www.3d-components.org/workshop
Dachselt, TU Dresden
Figueroa, Universidad de
los Andes Bogotá
Irma Lindt, Fraunhofer FIT Sankt Augustin
Workshop 2: 1st International
Virtual Manufacturing Workshop (VirMan '06)
17:00, Sunday 26th March
has now been well over a
decade of applied experience of, and research into, virtual reality
technologies relating to manufacturing processes. This work has been
characterised by a diverse range of interested engineering specialisms.
It has also seen the rise and fall of a number of vendors, yet the
nature and extent of sustained uptake by industry is still unclear.
The goal of this workshop is to provide an opportunity for researchers
and industry practitioners to explore both the state-of-the art and the
state-of-the-practice in virtual reality manufacturing systems,
approaches and economics.
Topics of interest include, but are not limited to:
Potential presenters should submit an abstract to the workshop
organizers. Information can be found at the VirMan '06 website, http://www.macs.hw.ac.uk/VirMan06
- standards for interoperation
- benchmarks and comparisons
- historical reflections
- return on investment
- simulation and training
- design support
- process planning
Workshop 3: Emerging Display
Technologies—New Systems and Applications: From Images to Sensing,
Interaction and Enhancement (EDT 2006)
17:00, Sunday, 26th March
recent flurry of display technology development has produced families
of technologies that make fixed and projected pixels cheaper, faster,
more flexible, and of higher quality. These advances enable “smart
pixels” and enable a number of burgeoning applications ranging from
displays being used for better and more flexible images, to user
interaction, scene sensing, and environment enhancement.
EDT 2006, the second “Emerging Display
Technologies” workshop associated with IEEE VR, should provide an
opportunity to expand attendee thinking about ways to use contemporary
display devices in VR systems and applications. EDT 2005 was a big
success, with over 100 attendees enjoying a full day of technical
presentations and spirited panel discussion.
The EDT 2006 workshop home page is at http://www.edt2006.org/, and the
current program is at http://www.edt2006.org/program.html.
Andreas Simon, FH-Aargau
Greg Welch, UNC
Mark Bolas, USC / Fakespace Labs
Co-chair Contact Information: email@example.com.