Aims and Scope
The emergence of software engineering as a new term in the discipline of Computer
Science / Computing / Informatics created significant challenges for educators.
Embracing this new concept required a transition from a discipline of lone wolves and
artistic heroes to a discipline of engineers focusing on product development in a planned
process under constrained time, budget, and other resources but leading to a predictable
quality. Some of the issues involved could be taught well in classrooms. For others, even
project-based instruction provided only a weak proxy for training/learning on the job. Team
issues notably show a very different face in educational settings than in the field.
Various process models and organizational recommendations have been proposed since. Some of them
find an easy entry into classrooms; others cannot realistically be used in student projects. Experience
brought into the classroom by practitioners will lead at least to credibility. But students must also
gain their own experience. They must learn how to accommodate constraints such as limited budgets,
deadlines and imperfect facilities, how to work with professionals in other disciplines who are also
vital parts of a project, and must understand the importance of communication throughout a software
life-cycle as a whole. This includes communication with their peers, the other practitioners and
managers on their project, and the stakeholders who often have distinctly different backgrounds and
concerns.
Providing this kind of experience is especially challenging today due to the many advances in
technology - advances that affect both what we teach and how we teach it. Consequently, CSEE&T 2014
focuses on teaching collaboration, communication, teaming and other skills needed by software
engineering practitioners in today's context. Innovative approaches are particularly welcome.
Topics of Interest
Quality submissions covering curriculum development, empirical studies, personal or institutional
experience, conceptual or theoretical work are particularly invited. The list below indicates areas
in the focus of CSEE&T 2014. Submissions on additional topics consistent with the central themes
of the conference are also welcome.
- team development and project management (TPM);
- reading skills (RDS);
- assessment (ASM);
- the web as object or as tool (WOT);
- communication with clients, peers, etc. (CCP);
- domain engineering (DOM);
- global and distributed software engineering (GDS);
- social and cultural issues (SCI);
- open source in education (OSE);
- cooperation between industry and academia (CIA);
- methodological aspects of software engineering education (MAS);
- continuous education to cope with technological change (CED);
- Others (OTH).
Submissions
Following its tradition, CSEE&T 2014 will accept high quality contributions in the following
categories:
- research papers (long and short)
- industrial training experience reports
- panel sessions
- highly collaborative workshops
- tutorials and practice & methods presentations
The detailed submission guidelines for each category (e.g. maximum page length, formatting requirements)
are provided at the submission page, and formatting guidelines can be found at the
author instruction page. Papers must be submitted electronically through EasyChair at
https://www.easychair.org/conferences/?conf=cseet2014.
Important Dates
For highly collaborative workshops:
- Submission deadline: Nov. 11, 2013 (closed!)
- Notification of reviewing decisions: Nov. 25, 2013
For all other types of submissions:
- Submission deadline: Dec. 15, 2013 (extended)
- Notification of reviewing decisions: Jan. 24, 2014
- All camera-ready versions due: Feb. 14, 2014
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