IEEE International Conference on E-Business Engineering (ICEBE) 2023 In Person

Premier IEEE conference on E-Business Engineering

4 - 6 November 2023 Sydney, Australia

11 August 2023
Abstract Due
13 August 2023
Full Paper Due
15 September 2023
Notification of Acceptance
24 September 2023
Camera Ready
24 September 2023
Registration Due

News and Updates

1 March 2023 Special Issues (SOCA and FGCS) are announced.
18 December 2022 ICEBE 2023 website is online.

Call for Papers

The IEEE International Conference on e-Business Engineering (ICEBE) is a prestigious conference, and a flagship event co-sponsored by IEEE Technical Committee on Business Informatics and Systems (TCBIS, formerly known as TC on Electronic Commerce), and the National Engineering Laboratory for E-Commerce Technologies (NELECT). Since 2003, ICEBE has been provided as a high-quality international forum for researchers, engineers and business specialists to exchange the cutting-edge ideas, findings and experiences of e-business.

New IT breakthrough always brings the evolution of e-business in wide spectrum, e.g. innovative business model, new marketing and sales channel, rapid sense-and-response, etc. How to adapt the changing computing paradigm and adopt new IT technologies for keeping competitive is a great challenge for modern enterprises. Based on the essential complexities in e-business, ICEBE 2023 invites an extensive coverage of system, software, service, business, combinations of the aforementioned, etc. to address related issues and promote research opportunities.

All of the accepted and presented papers in the conference will be included in the conference proceedings published by IEEE Computer Society. The proceedings will be submitted for inclusion in the IEEE Xplore Digital Library and will also be submitted to EI and INSPEC for indexing. The best quality papers presented in the conference will be selected for journal special issues by creating an extended version.

We invite submissions of high quality papers describing fully developed results or on-going foundational and applied work on the various tracks.

Paper Formats (For Authors)

IEEE ICEBE 2023 uses IEEE manuscript templates for conference proceedings.

IEEE Templates
Online Submissions (For Authors)

IEEE ICEBE 2023 uses Easychair submission system.

Easychair Portal (available soon)

Full papers must not exceed 8 pages, using IEEE two-column template. All papers should be in Adobe portable document format (PDF) format. Authors should submit their paper via electronic submission system. All papers selected for this conference are peer-reviewed. Submissions must not be published or submitted for another conference.

Technical Tracks (Chairs and Committees)

  • Agent-mediated e-commerce systems
  • Agent-based artificial markets
  • Trading, negotiation, auction and mechanism design
  • Collective decision making and coordination for e-Business
  • Trust and reputation in online agent systems
  • Personal agents and recommender systems
  • Agent based web mining, text mining and information retrieval
  • Agent or actor oriented analysis in social networks
Big data
  • Data and knowledge engineering for e-business
  • Workflow and business process tools and management for e-business
  • Semantic Web, Web 2.0, and business intelligence
  • Stream processing, complex event processing and continuous queries
  • E-business marketing, data mining, and relationship management
  • Machine learning, cybernetics, and agents for e-business services management
  • Knowledge management and e-learning
  • Big data and super computing
  • Big data analytics for e-business
  • Super computing and simulation of e-business
  • Applications of super computing
Internet of Things
  • Legal perspectives in IoT-based business service
  • IoS (Internet of Services) plus IoT
  • New business models and value map
  • Auto-organization on context, exchange or supply chain
  • Architectures and platforms of IoT applications
  • Machine learning and Evolutionary Computing for IoT applications
  • Edging/Cloud Computing for Smart IoT
  • Smart manufacturing and Industrial IoT
  • Smart cities and internet of vehicles
  • Control and decision making for smart IoT
  • Security and privacy for smart IoT
Mobile and Autonomous Computing
  • Mobile and pervasive methods, applications and integrated solutions
  • Sensor systems and RFID applications
  • Ubiquitous content access
  • Context awareness and smart environments
  • Resource discovery of mobile services
  • 3G technology and services for e-business
  • Social networks and social behavior modeling in mobile commerce
Security, Privacy, and Blockchain
  • Security, privacy and trust methods and solutions for enabling e-business
  • Open source technologies and components for e-business
  • Open source version management
  • Authentication in e-business
  • Blockchain security models
  • Blockchain architectures for efficient processing
Service-Oriented and Cloud
  • Service process modeling
  • Service quality assurance
  • Service design methodology
  • Service composition, optimisation
  • Service QoS optimisation
  • Service security
  • Service requirement collection, specification, and analysis
  • Data- and computation-intensive services
  • XaaS (X as a service including Iaas, PaaS, SaaS)
  • Infrastructure as a Service, Platform as a Service, Application as a Service
  • Extreme scalability, high availability, elasticity, and reliability in a cloud
  • Multi-tenancy, security and privacy in clouds
  • Programming models and transaction models for the cloud
  • Cloud business support services and operational support
Software Engineering
  • Design methods, tools and science for e-business
  • Models, platforms and applications for e-businessT
  • Components, services and solutions for e-business
  • Aspects of green business and green commerce
  • Cloud and mobile software engineering
  • Service-oriented software engineering
Ecommerce Trading Technologies
  • Online credit and reputation evaluation
  • Electronic contract
  • Electronic invoice
  • Internet Finance/Manufacturing/Farm
  • Ecommerce services and infrastructure
  • Monitoring and supporting services for Ecommerce
  • Ecommerce laws and standards
  • Applications of blockchain
Diversity, Accessibility, Inclusivity
  • Diversity: Technology Acceptance, Technology Adoption, Technology Discrimination
  • Inclusivity: Design for All, Inclusive by Design, Universal Design, Inclusive E-Business
  • Accessibility: Assistive Technology, Accessible Design, User Experience (UX), Web and E-Business Accessibility
  • Human Centred Design for E-Business: Design solutions, Heuristics, Participatory design, Privacy and security
  • Application Areas: Mobile Commerce, Ambient Assisted Living, Smart Systems, Telehealth
  • Industrial Case Studies: Education, Health, Manufacturing
Industry Track: Deliver the Intelligent Enterprise
  • Analytics with Big Data
  • Enterprise usage with Machine Learning
  • Industry 4.0 and Smart Manufacturing
  • Internet of Things
  • Trusted and traceable network with Blockchain
Special Session: Digital Games as Socio-Technical Systems
  • Games as e-business and games as a service
  • Games for education/vocational training/medical therapy
  • Games for entertainment
  • Games as internet of things
  • Games as audio-visual systems
  • Game balancing
  • Game development as a creative process

Organising Committee (Chairs and Programme Committees)

Jen-Yao Chung

General Chair

Inventec Corporation (Taiwan)

Farookh Khadeer Hussain

General Chair

University of Technology Sydney (Australia)

Kuo-Ming Chao

General Chair

Bournemouth University (UK)

Yinsheng Li

General Vice-Chair

Fudan University (China)

Feng Tian

General Vice-Chair

Xi'An Jiaotong University (China)

Hongming Cai

General Vice-Chair

Shanghai Jiao Tong University (China)

Omar Hussain

Programme Chair

University of New South Wales (Australia)

Qingyao Wu

Programme Chair

South China University of Technology (China)

Shang-Pin Ma

Programme Vice-Chair

National Taiwan Ocean University (Taiwan)


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