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IEEE Virtual Reality 2011
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Call for Long & Short Papers

 IEEE VR 2011 seeks original, high-quality papers in all areas related to virtual reality, including work relating to augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:

  • Research papers should describe results that contribute to advancements in state-of-the-art software, hardware, algorithms, interaction, or human-factors understanding.
  • Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include any relevant evaluation of the success of the use of VR in the given application domain.
  • Systems papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include evaluation of the system, including benchmarking that was performed (e.g., latency, frame-rate, etc.).

Short papers can cover preliminary studies, prototype applications, or initial implementations. Short papers are peer-reviewed in the same way as long papers and are published in the same proceedings as the long papers.

The primary difference between a short and long paper is in the amount of their contributions and NOT in the importance/impact of the contributions. To assure this, the short and long papers will be treated as separate tracks and will be accepted and rejected according to the merit of their contributions. Rejected long papers will not be considered to be a short paper.

Paper authors should note we are requesting an abstract be uploaded prior to the main paper. This process is to facilitate the assigning of reviewers, as the review process is on a tight schedule.

All paper submissions must be in English. Long papers must not exceed eight (8) pages in length, and short papers must not exceed four (4) pages in length. Both long and short papers should be formatted using the IEEE Computer Society format described at http://www.cs.sfu.ca/~vis/Tasks/camera.html.

For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class

IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. All papers must be submitted electronically.

Authors may also submit videos to aid the program committee in the review of their submissions. Videos must be submitted following the instructions at the conference website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently -- see "Call for Videos"). When submitted as supporting material, videos must be free of identifying information. When included as part of the video proceedings, a revised version of the video will be used.

SUBMISSION DEADLINES:

Abstract submissions due
 (1 page, final paper formatting)

September 17, 2010

Long & Short Paper submissions due

September 24, 2010

Review Decisions announced

November 12, 2010

Camera-ready Papers due

January 7, 2011

The exact deadline is midnight local time at the submitter's location on the day given above.
** The submission deadlines will be strictly enforced. **

Paper abstracts and complete papers must be submitted through the online submissions site.

ONLINE SUBMISSIONS SITE

For more information, please contact the Program Chairs:
  - Benjamin Lok, University of Florida, USA
  - Aditi Majumder, UC-Irvine, USA
  - Dieter Schmalstieg, Graz University of Technology, Austria
  - Michitaka Hirose, University of Tokyo, Japan
  vr-programchairs [at] ieee.org

Co-located Conferences

3dui2011
ISVRI2011
JST Week
 

Sponsors

Diamond

IEEE
IEEE_ComputerSociety
YourSingaporeSECB

Platinum

JCCI
3DVIA

Gold

EON reality
MDA

Silver

SONY
ART
Exoloit Technologies

Bronze

BARCO   Haption
Sensics
ViewPLUS
Voltrium
VICON
PTI

Supporters

pearson presence