07IEEEComputer Society 07
IEEE Virtual Reality 2011
07 vgtc
07 VR 2011 07 07
07

Posters Program

  • Posters Fast Foward: 21st Monday 16:50-17:30
  • Posters Core Time: 22nd Tuesday 17:00-18:30
  • Poster size: A0 landscape, 1.2m(w)x 0.86m(h).

 

  1. Grasping Virtual Objects with Multi-point Haptics
    - Quan-Zen Ang, Ben Horan, Zoran Najdovski, Saeid Nahavandi
  2. Augmented Reality Motion-based Robotics Off-line Programming
    - Diana Araque, Ricardo Díaz, Byron Pérez-Gutiérrez, Alvaro Joffre Uribe
  3. Olfactory Display Using a Miniaturized Pump and a SAW Atomizer for Presenting Low-volatile Scents
    - Yossiri Ariyakul, Takamichi Nakamoto
  4. Acquiring Knowledge-in-use in Virtual Training Environments: A Theory Driven Design Process
    - Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
  5. The Use of Interactive Virtual Prototypes for Products Specification in the Concept Design Phase
    - Monica Bordegoni, Francesco Ferrise, Joseba Lizaranzu
  6. Effects of Sensory Feedback while Interacting with Graphical Menus in Virtual Environments
    - Nguyen-Thong Dang, Vincent Perrot, Daniel Mestre
  7. A Carom Billiard to Understand Special Relativity
    - Tony Doat, Etienne Parizot, Jean-Marc Vézien
  8. Accelerated Polyhedral Visuals Hulls Using OpenCL
    - Tobias Duckworth, David J. Roberts
  9. VEGI: Virtual Environment GUI Immersion System
    - Mohammed Elfarargy, Magdy Nagi, Noha Adly
  10. MAR Shopping Assistant Usage: Delay, Error, and Utility
    - Subhashini Ganapathy, Glen J. Anderson, Igor V. Kozintsev
  11. 3D Arrow: a Virtual Pointer for Immersive Sculpting
    - Jérôme Grosjean, Jérôme Simonin, Eric Galin, Stéphane Mérillou
  12. Mobile Augmented Reality using Scalable Recognition and Tracking
    - Jaewon Ha, Jinki Jung, ByungOk Han, Kyusung Cho, Hyun S. Yang
  13. On Accelerating a Volume-Based Haptic Feedback Algorithm
    - Rui Hu, Kenneth Barner, Karl Steiner
  14. Peripheral Visual Information and Its Effect on the Perception of Egocentric Depth in Virtual and Augmented Environments
    - J. Adam Jones, J. Edward Swan II, Gurjot Singh, Stephen R. Ellis
  15. 3D Haptic Modeling System using Ungrounded Pen-shaped Kinesthetic Display
    - Sho Kamuro, Kouta Minamizawa, Susumu Tachi
  16. Altered Reality: Augmenting and Diminishing Reality in Real Time
    - Crystian Wendel M. Leão, João Paulo Lima, Veronica Teichrieb, Eduardo S. Albuquerque, Judith Kelner
  17. Dual Interactions between Multi-display and Smartphone for Collaborative Design and Sharing
    - Jae Yeol Lee, Min Seok Kim, Dong Woo Seo, Chil-Woo Lee, Jae Sung Kim, Sang Min Lee
  18. Bimanual Gestural Interface for Virtual Environments
    -Julien-Charles Lévesque, Denis Laurendeau, Marielle Mokhtari
  19. Designing a reconfigurable Multimodal and Collaborative Supervisor for Virtual Environment
    - Pierre Martin, Patrick Bourdot
  20. Design of a Tactile Display to Support Materials Perception in Virtual Environments
    - Maura Mengoni, Barbara Colaiocco, Margerita Peruzzini, Michele Germani
  21. IMAGE - Complex Situation Understanding: An Immersive Concept Development
    - Marielle Mokhtari, Eric Boivin, Denis Laurendeau, Sylvain Comtois, Denis Ouellet, Julien-Charles Levesque, Etienne Ouellet
  22. Detection of Divided Planar Object for Augmented Reality Applications
    - Shinya Nishizaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
  23. A Design for a Smartphone-Based Head Mounted Display
    - J. Logan Olson, David M. Krum, Evan A. Suma, Mark Bolas
  24. A Little Unreality in a Realistic Replica Environment Degrades Distance Estimation Accuracy
    - Lane Phillips, Victoria Interrante
  25. Virtual Game Show Host - Dr. Chestr
    - Raghavi Sakpal, Dale-Marie Wilson
  26. Immersive ParaView: A Community-based, Immersive, Universal Scientific Visualization Application
    - Nikhil Shetty, Aashish Chaudhary, Daniel Coming, William R. Sherman, Patrick O'Leary, Eric T. Whiting, Simon Su
  27. Depth Judgment Tasks and Environments in Near-Field Augmented Reality
    - Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis
  28. An Initial Exploration of Conversational Errors as a Novel Method for Evaluating Virtual Human Experiences
    - Richard Skarbez, Aaron Kotranza, Frederick P. Brooks, Jr., Benjamin Lok, Mary C. Whitton
  29. Full Body Haptic Display for Low-Cost Racing Car Driving Simulators
    - Adrian Steinemann, Sebastian Tschudi, Andreas Kunz
  30. FAAST: The Flexible Action and Articulated Skeleton Toolkit
    - Evan A. Suma, Belinda Lange, Albert "Skip" Rizzo, David M. Krum, Mark Bolas
  31. Pilot Study on the Spatial and Temporal Accuracies of Hitting a High-Speed Virtual Ball in Tennis Simulation
    - Fong Wee Teck
  32. Scalable Content for Urban Applications
    - Juan Diego Toro, Pablo Figueroa

 

Co-located Conferences

3dui2011
ISVRI2011
JST Week
 

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