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Posters Program
- Posters Fast Foward: 21st Monday 16:50-17:30
- Posters Core Time: 22nd Tuesday 17:00-18:30
- Poster size: A0 landscape, 1.2m(w)x 0.86m(h).
- Grasping Virtual Objects with Multi-point Haptics
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Quan-Zen Ang, Ben Horan, Zoran Najdovski, Saeid Nahavandi
- Augmented Reality Motion-based Robotics Off-line Programming
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Diana Araque, Ricardo Díaz, Byron Pérez-Gutiérrez, Alvaro Joffre Uribe
- Olfactory Display Using a Miniaturized Pump and a SAW Atomizer for Presenting Low-volatile Scents
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Yossiri Ariyakul, Takamichi Nakamoto
- Acquiring Knowledge-in-use in Virtual Training Environments: A Theory Driven Design Process
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Johanna Bertram, Johannes Moskaliuk, Ulrike Cress
- The Use of Interactive Virtual Prototypes for Products Specification in the Concept Design Phase
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Monica Bordegoni, Francesco Ferrise, Joseba Lizaranzu
- Effects of Sensory Feedback while Interacting with Graphical Menus in Virtual Environments
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Nguyen-Thong Dang, Vincent Perrot, Daniel Mestre
- A Carom Billiard to Understand Special Relativity
- Tony Doat, Etienne Parizot, Jean-Marc Vézien
- Accelerated Polyhedral Visuals Hulls Using OpenCL
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Tobias Duckworth, David J. Roberts
- VEGI: Virtual Environment GUI Immersion System
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Mohammed Elfarargy, Magdy Nagi, Noha Adly
- MAR Shopping Assistant Usage: Delay, Error, and Utility
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Subhashini Ganapathy, Glen J. Anderson, Igor V. Kozintsev
- 3D Arrow: a Virtual Pointer for Immersive Sculpting
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Jérôme Grosjean, Jérôme Simonin, Eric Galin, Stéphane Mérillou
- Mobile Augmented Reality using Scalable Recognition and Tracking
- Jaewon Ha, Jinki Jung, ByungOk Han, Kyusung Cho, Hyun S. Yang
- On Accelerating a Volume-Based Haptic Feedback Algorithm
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Rui Hu, Kenneth Barner, Karl Steiner
- Peripheral Visual Information and Its Effect on the Perception of Egocentric Depth in Virtual and Augmented Environments
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J. Adam Jones, J. Edward Swan II, Gurjot Singh, Stephen R. Ellis
- 3D Haptic Modeling System using Ungrounded Pen-shaped Kinesthetic Display
- Sho Kamuro, Kouta Minamizawa, Susumu Tachi
- Altered Reality: Augmenting and Diminishing Reality in Real Time
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Crystian Wendel M. Leão, João Paulo Lima, Veronica Teichrieb, Eduardo S. Albuquerque, Judith Kelner
- Dual Interactions between Multi-display and Smartphone for Collaborative Design and Sharing
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Jae Yeol Lee, Min Seok Kim, Dong Woo Seo, Chil-Woo Lee, Jae Sung Kim, Sang Min Lee
- Bimanual Gestural Interface for Virtual Environments
-Julien-Charles Lévesque, Denis Laurendeau, Marielle Mokhtari
- Designing a reconfigurable Multimodal and Collaborative Supervisor for Virtual Environment
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Pierre Martin, Patrick Bourdot
- Design of a Tactile Display to Support Materials Perception in Virtual Environments
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Maura Mengoni, Barbara Colaiocco, Margerita Peruzzini, Michele Germani
- IMAGE - Complex Situation Understanding: An Immersive Concept Development
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Marielle Mokhtari, Eric Boivin, Denis Laurendeau, Sylvain Comtois, Denis Ouellet, Julien-Charles Levesque, Etienne Ouellet
- Detection of Divided Planar Object for Augmented Reality Applications
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Shinya Nishizaka, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose
- A Design for a Smartphone-Based Head Mounted Display
- J. Logan Olson, David M. Krum, Evan A. Suma, Mark Bolas
- A Little Unreality in a Realistic Replica Environment Degrades Distance Estimation Accuracy
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Lane Phillips, Victoria Interrante
- Virtual Game Show Host - Dr. Chestr
- Raghavi Sakpal, Dale-Marie Wilson
- Immersive ParaView: A Community-based, Immersive, Universal Scientific Visualization Application
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Nikhil Shetty, Aashish Chaudhary, Daniel Coming, William R. Sherman, Patrick O'Leary, Eric T. Whiting, Simon Su
- Depth Judgment Tasks and Environments in Near-Field Augmented Reality
- Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis
- An Initial Exploration of Conversational Errors as a Novel Method for Evaluating Virtual Human Experiences
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Richard Skarbez, Aaron Kotranza, Frederick P. Brooks, Jr., Benjamin Lok, Mary C. Whitton
- Full Body Haptic Display for Low-Cost Racing Car Driving Simulators
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Adrian Steinemann, Sebastian Tschudi, Andreas Kunz
- FAAST: The Flexible Action and Articulated Skeleton Toolkit
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Evan A. Suma, Belinda Lange, Albert "Skip" Rizzo, David M. Krum, Mark Bolas
- Pilot Study on the Spatial and Temporal Accuracies of Hitting a High-Speed Virtual Ball in Tennis Simulation
- Fong Wee Teck
- Scalable Content for Urban Applications
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Juan Diego Toro, Pablo Figueroa
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