07 IEEE Computer Society vgtc 07
IEEE Virtual Reality 2012
07
i3d2012
07 VR 2012 07 07
 
07

Tentative Program AT-A-GLANCE

Exhibitors' hours:
-- Sunday is installation time for the exhibitors from 9:00 to 17:00 hours.
-- Monday exhibit hours are from 9:30 to 19:00. Exhibitor's reception will be held on Monday at 18:00 hours.
-- Tuesday and Wednesday exhibit hours are from 9:30 to 16:30.
-- Thursday exhibit hours are from 9:30 to 14:00 (14:00 to 17:00 for exhibit dismantling).

March 4-5 (3DUI/Workshops/Tutorials)

March 4
(Sunday)

3DUI

VR Workshops 1/2

VR Tutorial 1

VR Tutorial 2/3

8:00

Breakfast

8:30

Introduction

Workshop 1:
Off-The-Shelf Virtual Reality (OTSVR)

Tutorial 1:
An in-depth intro to VR programming

Tutorial 2:
Trends in Mobile AR

8:45

Keynote:
Ivan Poupyrev, Programming Reality: From 3D UI to Physical Computing

10:00

Break

10:30

Augmented Reality

Workshop 1:
Off-The-Shelf Virtual Reality (OTSVR)

Tutorial 1:
An in-depth intro to VR programming

Tutorial 2:
Trends in Mobile AR

11:30

Posters Fast Forward

12:00

Lunch and Poster Viewing

Lunch

13:30

Navigation

Workshop 2:
Virtual Reality for Visualization Revisited

Tutorial 1:
An in-depth intro to VR programming

Tutorial 3:
Designing immersive VR systems: from bits to bolts

15:00

Break and Poster Viewing

Break

15:30

Theory and Practice

Workshop 2:
Virtual Reality for Visualization Revisited

Tutorial 1:
An in-depth intro to VR programming

Tutorial 3:
Designing immersive VR systems: from bits to bolts

March 5
(Monday)

3DUI

VR Workshops 3

VR Workshops 4/5

VR Tutorial 4

8:00

Breakfast

8:30

Virtual Environments

Workshop 3:
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)

Workshop 4:
Ambient Information Technologies (AMBIT)

Tutorial 4:
Quantitative and Qualitative Methods for Human-Subject Experiments in Virtual and Augmented Reality

10:00

Break

10:30

Gestures

Workshop 3:
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)

Workshop 4:
Ambient Information Technologies (AMBIT)

Tutorial 4:
Quantitative and Qualitative Methods for Human-Subject Experiments in Virtual and Augmented Reality

12:00

Lunch and Poster Viewing

Lunch

13:30

Touch

Workshop 3:
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)

Workshop 5:
Perceptual Illusion in Virtual Environments (PIVE)

Tutorial 4:
Quantitative and Qualitative Methods for Human-Subject Experiments in Virtual and Augmented Reality

15:00

Break and Poster Viewing

Break

15:30

3DUI Contest

Workshop 3:
Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)

Workshop 5:
Perceptual Illusion in Virtual Environments (PIVE)

Tutorial 4:
Quantitative and Qualitative Methods for Human-Subject Experiments in Virtual and Augmented Reality

16:45

Awards and Closing

18:00

VR Exhibitor's Reception

March 6-8 (VR)

(Posters, Demos and Exhibits will be open all through the day including break and lunch times.)

VR
(Plaza Ballroom)

Mar 6 (Tue)

Mar 7 (Wed)

Mar 8 (Thu)

8:00

Breakfast

8:30

10:00

Break

10:30

VR Award Ceremony

Panel:
Systems Engineering Science: Obsolete or Essential ?

Panel:
Brain-Computer Interfaces and Virtual Reality: Present and Future Interactions

10:55

Poster and Demo "Fast Forward" Preview

12:00

Break

13:30

14:10

Poster and Demo Core Time

15:20

Break

15:50

Poster and Demo Core Time

16:50

17:10

Award Ceremony and Closing

17:30

UCI Open House with VR Welcome Dinner Reception (In 3 batches)

19:00

*Sponsors/Exhibitors
 
IEEE
IEEE_ComputerSociety

Platinum

Christie

Gold

UCI
nVidia

Silver

MAC
ART
WorldViz
CGS
NVIS

Bronze

Disney
Polhemus
haption
EOS
BARCO
Phasespace
canon
Dassault
DVE Telepresence