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Posters Program
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Optical Camouflage III: Auto-stereoscopic and Multiple-view Display System using Retro-reflective Projection Technology
- Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto and Masahiko Inami
- Automatic Color Realism Enhancement for Virtual Reality
- Hyunjung Shim and Seungkyu Lee
- Shape Perception in 3-D Scatterplots Using Constant Visual Angle Glyphs
- Rasmus Stenholt and Claus B. Madsen
- A User Study to Understand Motion Visualization in Virtual Reality
- Dane Coffey, Fedor Korsakov, Marcus Ewert, Haleh Hagh-Shenas, Lauren Thorson and Daniel F. Keefe
- Shape-COG Illusion: Psychophysical Influence on Center-Of-Gravity Perception by Mixed-Reality Visual Stimulation
- Hiroki Omosako, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura
- NuNav3D: A Touch-less, Body-driven Interface for 3D Navigation
- Charilaos Papadopoulos, Daniel Sugarman and Arie Kaufmant
- Physics-Based Multi-Domain Subspace Deformation With Component Mode Synthesis
- Yin Yang and Xiaohu Guo
- An Approach to Distributed Virtual Environment Performance Modeling: Addressing System Complexity and User Behavior
- H. Lally Singh and Denis Gračanin
- Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces
- Rolf Nordahl, Stefania Serafin, Niels C. Nilsson and Luca Turchet
- Are Motorized Wheelchairs an Effective Method of Locomotion in Virtual Environments?
- Amelia Nybakke, Ramya Ramakrishnan and Victoria Interrante
- Examining the Equivalence of Simulated and Real AR on a Visual Following and Identification Task
- Cha Lee, Steffen Gauglitz, Tobias Höllerer and Doug Bowman
- Mixing Real and Virtual Conferencing: Lessons Learned
- Ajay Surendranath, Geetika Sharma, Ralph Schroeder and Basant Kumar Pandey
- Reliable Forward Walking Parameters from Head-Track Data Alone
- Jeremy D. Wendt, Mary C. Whitton, David Adalsteinsson and Frederick P. Brooks, Jr.
- A Simulator for Evaluating the Use of Economic Driving Techniques
- Tales Nereu Bogoni and Márcio Sarroglia Pinho
- Using Virtual Reality Technology in Linguistic Research
- Thies Pfeiffer
- A Virtual Surgical Simulator for Mandibular Angle Reduction Based on Patient Specific Data
- Qiong Wang, Hui Chen, Wen Wu, Hai Yang Jin and Pheng Ann Heng
- 3DTown: The Automatic Urban Awareness Project
- Eduardo R. Corral-Soto, Ron Tal, Larry Wang, Ravi Persad, Luo Chao, Chan Solomon, Bob Hou, Gunho Sohn and James H. Elder
- Towards a Linguistically Motivated Model for Selection in Virtual Reality
- Thies Pfeiffer
- Validation of Virtual Humanoid Intelligent Agents in Virtual Reality Systems
- Amela Sadagic
- Exercise-Based Interaction Techniques for a Virtual Reality Car Racing Game
- Rongkai Guo and John Quarles
- Evaluating Depth Perception of Volumetric Data in Semi-Immersive VR
- Isaac Cho, Wenwen Dou, Zachary Wartell, William Ribarsky and Xiaoyu Wang
- The Integration of a Neurosurgical Microscope as an Interface to a Medical Training Simulator
- Florian Beier
- Command center: Authoring tool to supervise augmented reality session
- Remi Tache, Hunfuko Asanka Abeykoon, Kasun Thejitha Karunanayaka, Janaka Prabhash Kumarasinghe, Gerhard Roth, Owen Newton Fernando and Adrian David Cheok
- Virtual Training For Fear Of Public Speaking - Design Of an Audience For Immersive Virtual Environments
- Sandra Poeschl and Nicola Doering
- 3D Interaction Assistance Through Context-Awareness
- Yannick Dennemont, Guillaume Bouyer, Samir Otmane and Malik Mallem
- Influence Analysis of Visual Stimuli on Localization of Tactile Stimuli in Augmented Reality
- Arinobu Niijima and Takefumi Ogawa
- The Effect of Isolated Disparity on Depth Perception in Real and Virtual Environments
- Abdeldjallil Naceri and Ryad Chellali
- Real-time Simulation of Blood Vessels and Connective Tissue for Microvascular Anastomosis Training
- Evangelos Sismanidis
- Augmenting Moving Planar Surfaces Interactively with Video Projection and a Color Camera
- Samuel Audet, Masatoshi Okutomi and Masayuki Tanaka
- Natural Feature Tracking in JavaScript
- Christoph Oberhofer, Jens Grubert and Gerhard Reitmayr
- mirracle: An Augmented Reality Magic Mirror System for Anatomy Education
- Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier and Nassir Navab
- 3D Attention Volumes for Usability Studies in Virtual Reality
- Thies Pfeiffer
- Performance Measurements for the Microsoft Kinect Skeleton
- Mark A. Livingston, Jay Sebastian, Zhuming Ai and Jonathan W. Decker
- Im-O-Ret: Immersive Object Retrieval
- Pedro B. Pascoal, Alfredo Ferreira and Joaquim Jorge
- Augmented Reality Goggles with an Integrated Tracking System for Navigation in Neurosurgery
- Ehsan Azimi, Jayfus Doswell and Peter Kazanzides
- An Approach to Comparative Studies in CAVE using a Virtual Black Wall
- Ji-Sun Kim and Denis Gračanin
- Smelling Screen: Technique to Present a Virtual Odor Source at an Arbitrary Position on a Screen
- Haruka Matsukura, Tatsuhiro Yoneda and Hiroshi Ishida
- Vibration Reproduction for a Virtual Yamahoko Parade System
- Liang Li, Woong Choi, Yuichiro Hara, Kazuyuki Izuno, Keiji Yano, and Kozaburo Hachimura
- Parameterization of Sharable Display Area to Reproduce Appropriate Glasses-free Tabletop 3-D Images
- Shunsuke Yoshida
- Relighting with Free-form Polarized Reflectometry in Mixed Reality Space
- Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura
- Floating Integral Photography Using Fresnel Mirror
- Kazuhisa Yanaka, Masahiko Yoda and Terumichi Iizuka
- Head-turning Approach to Eye-tracking in Immersive Virtual Environments
- Andrei Sherstyuk, Arindam Dey and Christian Sandor
- Comparing Three Interaction Methods for Manipulating Thin Deformable Virtual Objects
- Johannes Hummel, Robin Wolff, Andreas Gerndt and Torsten Kuhlen
- The Effects of Virtual Character Animation on Spatial Judgments
- Eric D. Ragan, Curtis Wilkes, Yong Cao and Doug A. Bowman
- Comparison of Desktop, Head Mounted Display, and Six Wall Fully Immersive Systems using a Stressful Task
- Kwanguk Kim, M. Zachary Rosenthal, David Zielinski and Rachel Brady
- Augmented Reality for Forward-Looking Synthetic Aperture Radar
- Lam Nguyen and Francois Koenig
- Acoustically Enriched Virtual Worlds with Minimum Effort
- Julia Fröhlich and Ipke Wachsmuth
- Analysis of IR-based Virtual Reality Tracking Using Multiple Kinects
- Srivishnu Satyavolu, Gerd Bruder, Pete Willemsen and Frank Steinicke
- Immersive Training Games for Smartphone-Based Head Mounted Displays
- Perry Hoberman, David M. Krum, Evan A. Suma and Mark Bolas
- Generating Occlusion-free Textures for Virtual 3D Model of Urban Facades by Fusing Image and Laser Street Data
- Karim Hammoudi, Fadi Dornaika, Bahman Soheilian, Bruno Vallet and Nicolas Paparoditis
- General Bandwidth Reduction Approaches for Immersive LHRD Videoconferencing
- Malte Willert, Stephan Ohl and Oliver Staadt
- Virtual Reality in the Wild: A Self-Contained and Wearable Simulation System
- Eric Hodgson, Eric Bachmann, David Waller, Andrew Bair and Andrew Oberlin
- Flat-shaped, Front-face-drive Scent Projector
- Yasuyuki Yanagida, Tatsuya Tanakamaru, Hiroki Nagayanagi, Yuki Nomura and Toshimasa Aritake
- Interval Training with Astrojumper
- Andrea Nickel, Hugh Kinsey, Heidi Haack, Mykel Pendergrass and Tiffany Barnes
- New input modalities for modern game design and virtual embodiment
- Reinhold Scherer, Markus Pröll, Brendan Allison and Gernot R. Müller-Putz
- Depth Judgments by Reaching and Matching in Near-Field Augmented Reality
- Gurjot Singh, J. Edward Swan II, J. Adam Jones and Stephen R. Ellis
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