07 IEEE Computer Society vgtc 07
IEEE Virtual Reality 2012
07
i3d2012
07 VR 2012 07 07
 
07

Posters Program

  1. Optical Camouflage III: Auto-stereoscopic and Multiple-view Display System using Retro-reflective Projection Technology
    - Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto and Masahiko Inami
  2. Automatic Color Realism Enhancement for Virtual Reality
    - Hyunjung Shim and Seungkyu Lee
  3. Shape Perception in 3-D Scatterplots Using Constant Visual Angle Glyphs
    - Rasmus Stenholt and Claus B. Madsen
  4. A User Study to Understand Motion Visualization in Virtual Reality
    - Dane Coffey, Fedor Korsakov, Marcus Ewert, Haleh Hagh-Shenas, Lauren Thorson and Daniel F. Keefe
  5. Shape-COG Illusion: Psychophysical Influence on Center-Of-Gravity Perception by Mixed-Reality Visual Stimulation
    - Hiroki Omosako, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura
  6. NuNav3D: A Touch-less, Body-driven Interface for 3D Navigation
    - Charilaos Papadopoulos, Daniel Sugarman and Arie Kaufmant
  7. Physics-Based Multi-Domain Subspace Deformation With Component Mode Synthesis
    - Yin Yang and Xiaohu Guo
  8. An Approach to Distributed Virtual Environment Performance Modeling: Addressing System Complexity and User Behavior
    - H. Lally Singh and Denis Gračanin
  9. Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces
    - Rolf Nordahl, Stefania Serafin, Niels C. Nilsson and Luca Turchet
  10. Are Motorized Wheelchairs an Effective Method of Locomotion in Virtual Environments?
    - Amelia Nybakke, Ramya Ramakrishnan and Victoria Interrante
  11. Examining the Equivalence of Simulated and Real AR on a Visual Following and Identification Task
    - Cha Lee, Steffen Gauglitz, Tobias Höllerer and Doug Bowman
  12. Mixing Real and Virtual Conferencing: Lessons Learned
    - Ajay Surendranath, Geetika Sharma, Ralph Schroeder and Basant Kumar Pandey
  13. Reliable Forward Walking Parameters from Head-Track Data Alone
    - Jeremy D. Wendt, Mary C. Whitton, David Adalsteinsson and Frederick P. Brooks, Jr.
  14. A Simulator for Evaluating the Use of Economic Driving Techniques
    - Tales Nereu Bogoni and Márcio Sarroglia Pinho
  15. Using Virtual Reality Technology in Linguistic Research
    - Thies Pfeiffer
  16. A Virtual Surgical Simulator for Mandibular Angle Reduction Based on Patient Specific Data
    - Qiong Wang, Hui Chen, Wen Wu, Hai Yang Jin and Pheng Ann Heng
  17. 3DTown: The Automatic Urban Awareness Project
    - Eduardo R. Corral-Soto, Ron Tal, Larry Wang, Ravi Persad, Luo Chao, Chan Solomon, Bob Hou, Gunho Sohn and James H. Elder
  18. Towards a Linguistically Motivated Model for Selection in Virtual Reality
    - Thies Pfeiffer
  19. Validation of Virtual Humanoid Intelligent Agents in Virtual Reality Systems
    - Amela Sadagic
  20. Exercise-Based Interaction Techniques for a Virtual Reality Car Racing Game
    - Rongkai Guo and John Quarles
  21. Evaluating Depth Perception of Volumetric Data in Semi-Immersive VR
    - Isaac Cho, Wenwen Dou, Zachary Wartell, William Ribarsky and Xiaoyu Wang
  22. The Integration of a Neurosurgical Microscope as an Interface to a Medical Training Simulator
    - Florian Beier
  23. Command center: Authoring tool to supervise augmented reality session
    - Remi Tache, Hunfuko Asanka Abeykoon, Kasun Thejitha Karunanayaka, Janaka Prabhash Kumarasinghe, Gerhard Roth, Owen Newton Fernando and Adrian David Cheok
  24. Virtual Training For Fear Of Public Speaking - Design Of an Audience For Immersive Virtual Environments
    - Sandra Poeschl and Nicola Doering
  25. 3D Interaction Assistance Through Context-Awareness
    - Yannick Dennemont, Guillaume Bouyer, Samir Otmane and Malik Mallem
  26. Influence Analysis of Visual Stimuli on Localization of Tactile Stimuli in Augmented Reality
    - Arinobu Niijima and Takefumi Ogawa
  27. The Effect of Isolated Disparity on Depth Perception in Real and Virtual Environments
    - Abdeldjallil Naceri and Ryad Chellali
  28. Real-time Simulation of Blood Vessels and Connective Tissue for Microvascular Anastomosis Training
    - Evangelos Sismanidis
  29. Augmenting Moving Planar Surfaces Interactively with Video Projection and a Color Camera
    - Samuel Audet, Masatoshi Okutomi and Masayuki Tanaka
  30. Natural Feature Tracking in JavaScript
    - Christoph Oberhofer, Jens Grubert and Gerhard Reitmayr
  31. mirracle: An Augmented Reality Magic Mirror System for Anatomy Education
    - Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier and Nassir Navab
  32. 3D Attention Volumes for Usability Studies in Virtual Reality
    - Thies Pfeiffer
  33. Performance Measurements for the Microsoft Kinect Skeleton
    - Mark A. Livingston, Jay Sebastian, Zhuming Ai and Jonathan W. Decker
  34. Im-O-Ret: Immersive Object Retrieval
    - Pedro B. Pascoal, Alfredo Ferreira and Joaquim Jorge
  35. Augmented Reality Goggles with an Integrated Tracking System for Navigation in Neurosurgery
    - Ehsan Azimi, Jayfus Doswell and Peter Kazanzides
  36. An Approach to Comparative Studies in CAVE using a Virtual Black Wall
    - Ji-Sun Kim and Denis Gračanin
  37. Smelling Screen: Technique to Present a Virtual Odor Source at an Arbitrary Position on a Screen
    - Haruka Matsukura, Tatsuhiro Yoneda and Hiroshi Ishida
  38. Vibration Reproduction for a Virtual Yamahoko Parade System
    - Liang Li, Woong Choi, Yuichiro Hara, Kazuyuki Izuno, Keiji Yano, and Kozaburo Hachimura
  39. Parameterization of Sharable Display Area to Reproduce Appropriate Glasses-free Tabletop 3-D Images
    - Shunsuke Yoshida
  40. Relighting with Free-form Polarized Reflectometry in Mixed Reality Space
    - Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata and Hideyuki Tamura
  41. Floating Integral Photography Using Fresnel Mirror
    - Kazuhisa Yanaka, Masahiko Yoda and Terumichi Iizuka
  42. Head-turning Approach to Eye-tracking in Immersive Virtual Environments
    - Andrei Sherstyuk, Arindam Dey and Christian Sandor
  43. Comparing Three Interaction Methods for Manipulating Thin Deformable Virtual Objects
    - Johannes Hummel, Robin Wolff, Andreas Gerndt and Torsten Kuhlen
  44. The Effects of Virtual Character Animation on Spatial Judgments
    - Eric D. Ragan, Curtis Wilkes, Yong Cao and Doug A. Bowman
  45. Comparison of Desktop, Head Mounted Display, and Six Wall Fully Immersive Systems using a Stressful Task
    - Kwanguk Kim, M. Zachary Rosenthal, David Zielinski and Rachel Brady
  46. Augmented Reality for Forward-Looking Synthetic Aperture Radar
    - Lam Nguyen and Francois Koenig
  47. Acoustically Enriched Virtual Worlds with Minimum Effort
    - Julia Fröhlich and Ipke Wachsmuth
  48. Analysis of IR-based Virtual Reality Tracking Using Multiple Kinects
    - Srivishnu Satyavolu, Gerd Bruder, Pete Willemsen and Frank Steinicke
  49. Immersive Training Games for Smartphone-Based Head Mounted Displays
    - Perry Hoberman, David M. Krum, Evan A. Suma and Mark Bolas
  50. Generating Occlusion-free Textures for Virtual 3D Model of Urban Facades by Fusing Image and Laser Street Data
    - Karim Hammoudi, Fadi Dornaika, Bahman Soheilian, Bruno Vallet and Nicolas Paparoditis
  51. General Bandwidth Reduction Approaches for Immersive LHRD Videoconferencing
    - Malte Willert, Stephan Ohl and Oliver Staadt
  52. Virtual Reality in the Wild: A Self-Contained and Wearable Simulation System
    - Eric Hodgson, Eric Bachmann, David Waller, Andrew Bair and Andrew Oberlin
  53. Flat-shaped, Front-face-drive Scent Projector
    - Yasuyuki Yanagida, Tatsuya Tanakamaru, Hiroki Nagayanagi, Yuki Nomura and Toshimasa Aritake
  54. Interval Training with Astrojumper
    - Andrea Nickel, Hugh Kinsey, Heidi Haack, Mykel Pendergrass and Tiffany Barnes
  55. New input modalities for modern game design and virtual embodiment
    - Reinhold Scherer, Markus Pröll, Brendan Allison and Gernot R. Müller-Putz
  56. Depth Judgments by Reaching and Matching in Near-Field Augmented Reality
    - Gurjot Singh, J. Edward Swan II, J. Adam Jones and Stephen R. Ellis
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