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PAPERS 1: PERCEPTION & HUMAN FACTORS |
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- Monday 9:00 AM - 10:30 AM |
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Can people not tell left from right in VR? Point-to-origin studies revealed qualitative errors in visual path integration |
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~ Bernhard E. Riecke and Jan M. Wiener
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Elucidating the Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments |
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~ Victoria Interrante, Brian Ries, Jason Lindquist, and Lee Anderson ~ |
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Calibration-free Recognition of Grasp Types - A Comparison of Classifiation Methods |
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~ Guido Heumer, Heni Ben Amor, Matthias Weber, and Bernhard Jung ~ |
PAPERS 2: 3DUI & VR/AR SYSTEMS |
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- Monday 4:00 PM - 5:30 PM |
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Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems |
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~ Frank Steinicke, Timo Ropinski, Gerd Bruder, and Klaus Hinrichs ~ |
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Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications |
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~ Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Si-Jung Kim, and Greg Fitch ~ |
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Laparoscopic Virtual Mirror - New Interaction Paradigm for Monitor Based Augmented Reality |
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~ Nassir Navab, Marco Feuerstein, and Christoph Bichlmeier ~ |
PAPERS 3: SCENE COMPLEXITY MANAGEMENT |
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- Tuesday 8:30 AM - 9:30 AM |
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Taxonomy of 3D Occlusion Management Techniques |
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~ Niklas Elmqvist and Philippas Tsigas ~ |
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The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment |
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~ Xun Luo, Robert Kenyon, Derek Kamper, Daniel Sandin, and Thomas DeFanti ~ |
PAPERS 4: TRACKING |
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- Tuesday 9:30 AM - 10:30 AM |
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Indoor Vision-Based Localization Using Coded Seamless Pattern for Interior Decoration |
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~ Shigeru Saito, Atsushi Hiyama, Tomohiro Tanikawa, and Michitaka Hirose ~ |
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GroundCam: A Tracking Modality for Mobile Mixed Reality |
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~ Stephen DiVerdi, and Tobias Hollerer ~ |
PAPERS 5: MODELING & SIMULATION |
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- Tuesday 11:00 AM - 12:30 PM |
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Balanced Hierarchies for Collision Detection between Fracturing Objects |
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~ Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, and Markus Gross ~ |
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Real-time Path Planning for Virtual Agents in Dynamic Environments |
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~ Avneesh Sud, Erik Andersen, Sean Curtis, Ming Lin, and Dinesh Manocha ~ |
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Pose Synthesis Using Inverse Jacobian Matrices Learned from Examples |
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~ Chunpeng Li, Shihong Xia, and Zhaoqi Wang ~ |
PAPERS 6: DISTRIBUTED AND NETWORKED VR |
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- Tuesday 2:00 PM - 3:30 PM |
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On the Characterization of Peer-To-Peer Distributed Virtual Environments |
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~ Silvia Rueda, Pedro Morillo, Juan Manuel Orduña, and José Duato ~ |
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Effective Cooperative Haptic Interaction over the Internet |
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~ Mashhuda Glencross, Caroline Jay, Jeff Feasel, Luv Kohli, Mary Whitton, and Roger Hubbold ~ |
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Variability-Aware Latency Amelioration in Distributed Environments |
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~ Oleksiy Tumanov, Robert Allison, and Wolfgang Stuerzlinger ~ |
PAPERS 7: DISPLAY |
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- Wednesday 8:30 AM - 10:30 AM |
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A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality |
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~ Robert L Kooima, Tom Peterka, Javier I Girado, Jinghua Ge, Daniel J Sandin, and Thomas A DeFanti ~ |
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Non-Uniform Crosstalk Reduction for Dynamic Scenes |
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~ Ferdi Smit, Robert van Liere, and Bernd Froehlich ~ |
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A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion |
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~ Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herman Towles, and Henry Fuchs ~ |
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Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display |
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~ Tom Peterka, Robert L. Kooima, Javier I. Girado, Jinghua Ge, Daniel J. Sandin, Andrew Johnson, Jason Leigh, Jurgen Schulze, and Thomas A. DeFanti ~ |
PAPERS 8: MULTI-SENSORY INTERACTION |
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- Wednesday 11:00 AM - 12:30 PM |
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Collision Awareness using Vibrotactile Arrays |
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~ Aaron Bloomfield and Norman Badler ~ |
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Designing and Evaluating a Haptic System for Biomolecular Education |
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~ Petter Bivall Persson, Matthew D. Cooper, Lena A.E. Tibell, Shaaron Ainsworth, Anders Ynnerman, and Bengt-Harald Jonsson ~ |
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Improvement of olfactory display using solenoid valves |
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~ Takamichi Nakamoto and Phan Hi Dinh Min ~ |
PAPERS 9: MODELING & RENDERING |
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- Wednesday 2:00 PM - 3:30 PM |
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Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling |
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~ Bin Sheng and Enhua Wu ~ |
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Multi-Frame Rate Rendering and Display |
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~ Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk Reiners, and Bernd Froehlich ~ |
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No Distortion Shell Map Generation |
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~ Kai Ye, Kun Zhou, and Zhigeng Pan ~ |
SKETCHES 1: MODELING, RENDERING & VIRTUAL HUMANS |
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- Monday 2:00 PM - 3:30 PM |
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Reactive Virtual Human with Bottom-up and Top-down Visual Attention |
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~ Hironori Mitake, Shoichi Hasegawa, and Makoto Sato ~ |
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Can Immersive Virtual Humans Teach Social Conversational Protocols? |
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~ Sabarish Babu, Evan Suma, Tiffany Barnes, and Larry Hodges ~ |
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Mobile Scouting for On-line 3D Reconstruction |
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~ Bernhard Reitinger, Christopher Zach, and Dieter Schmalstieg ~ |
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Rapid Animation of Laser-scanned Humans |
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~ Edilson de Aguiar, Christian Theobalt, Carsten Stoll, and Hans-Peter Seidel ~ |
| Analyzing urban daylighting ambiences by walking in a virtual city |
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~ Souha Tahrani and Guillaume Moreau ~ |
SKETCHES 2: VR SYSTEMS & APPLICATIONS |
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- Monday 2:00 PM - 3:30 PM |
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The IllusionHole for Medical Applications |
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~ Yoshifumi Kitamura, Takashi Nakashima, Keisuke Tanaka, and Takeshi Johkoh ~ |
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Muddleware for Prototyping Mixed Reality Multiuser Games |
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~ Daniel Wagner and Dieter Schmalstieg ~ |
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Flexible Abstraction Layers for VR Application Development |
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~ Gerwin de Haan, Michal Koutek, and Frits Post ~ |
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VRFire: an Immersive Visualization Experience for Wildfire Spread Analysis |
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~ William Sherman, Michael Penick, Fredrick Harris, Simon Su, and Tim Brown ~ |
| Real-time volumetric haptic and visual burrhole simulation |
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~ Eric Acosta, Alan Liu, Rocco Armonda, Mike Fiorill, Randy Haluck, Carol Lake, Gilbert Muniz, and Mark Bowyer ~ |
SKETCHES 3: AUGMENTED & MIXED REALITY |
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- Tuesday 11:00 AM - 12:30 PM |
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Magic Mirror System with Hand-held and Wearable Augmentations |
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~ Mark Fiala ~ |
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Single View Camera Calibration for Augmented Virtual Environments |
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~ Lu Wang, Suya You, and Ulrich Neumann ~ |
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A Nested Marker for Augmented Reality |
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~ Keisuke Tateno, Itaru Kitahara, and Yuichi Ohta ~ |
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Joystick mapped Augmented Reality Cues for End-Effector Controlled Tele-operated Robots |
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~ Aditya Nawab, Keshav Chintamani, Darin Ellis, Gregory Auner, and Abhilash Pandya ~ |
| MARA - A Mobile Augmented Reality-Based Virtual Assistant |
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~ Andreas Schmeil and Wolfgang Broll ~ |
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