07IEEE 07 07
VR 2007 07 Advance Program: Papers & Sketches 07 07
   
07

PAPERS 1: PERCEPTION & HUMAN FACTORS

    - Monday 9:00 AM - 10:30 AM
 
  • Can people not tell left from right in VR? Point-to-origin studies revealed qualitative errors in visual path integration
  •   ~ Bernhard E. Riecke and Jan M. Wiener ~
     
  • Elucidating the Factors that can Facilitate Veridical Spatial Perception in Immersive Virtual Environments
  • ~ Victoria Interrante, Brian Ries, Jason Lindquist, and Lee Anderson ~
     
  • Calibration-free Recognition of Grasp Types - A Comparison of Classifiation Methods
  •   ~ Guido Heumer, Heni Ben Amor, Matthias Weber, and Bernhard Jung ~


    PAPERS 2: 3DUI & VR/AR SYSTEMS

        - Monday 4:00 PM - 5:30 PM
     
  • Interscopic User Interface Concepts for Fish Tank Virtual Reality Systems
  •   ~ Frank Steinicke, Timo Ropinski, Gerd Bruder, and Klaus Hinrichs ~
     
  • Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
  • ~ Joseph L. Gabbard, J. Edward Swan II, Deborah Hix, Si-Jung Kim, and Greg Fitch ~
     
  • Laparoscopic Virtual Mirror - New Interaction Paradigm for Monitor Based Augmented Reality
  •   ~ Nassir Navab, Marco Feuerstein, and Christoph Bichlmeier ~


    PAPERS 3: SCENE COMPLEXITY MANAGEMENT

        - Tuesday 8:30 AM - 9:30 AM
     
  • Taxonomy of 3D Occlusion Management Techniques
  •   ~ Niklas Elmqvist and Philippas Tsigas ~
     
  • The Effects of Scene Complexity, Stereovision, and Motion Parallax on Size Constancy in a Virtual Environment
  • ~ Xun Luo, Robert Kenyon, Derek Kamper, Daniel Sandin, and Thomas DeFanti ~


    PAPERS 4: TRACKING

        - Tuesday 9:30 AM - 10:30 AM
     
  • Indoor Vision-Based Localization Using Coded Seamless Pattern for Interior Decoration
  •   ~ Shigeru Saito, Atsushi Hiyama, Tomohiro Tanikawa, and Michitaka Hirose ~
     
  • GroundCam: A Tracking Modality for Mobile Mixed Reality
  • ~ Stephen DiVerdi, and Tobias Hollerer ~


    PAPERS 5: MODELING & SIMULATION

        - Tuesday 11:00 AM - 12:30 PM
     
  • Balanced Hierarchies for Collision Detection between Fracturing Objects
  •   ~ Miguel A. Otaduy, Olivier Chassot, Denis Steinemann, and Markus Gross ~
     
  • Real-time Path Planning for Virtual Agents in Dynamic Environments
  • ~ Avneesh Sud, Erik Andersen, Sean Curtis, Ming Lin, and Dinesh Manocha ~
     
  • Pose Synthesis Using Inverse Jacobian Matrices Learned from Examples
  •   ~ Chunpeng Li, Shihong Xia, and Zhaoqi Wang ~


    PAPERS 6: DISTRIBUTED AND NETWORKED VR

        - Tuesday 2:00 PM - 3:30 PM
     
  • On the Characterization of Peer-To-Peer Distributed Virtual Environments
  •   ~ Silvia Rueda, Pedro Morillo, Juan Manuel Orduña, and José Duato ~
     
  • Effective Cooperative Haptic Interaction over the Internet
  • ~ Mashhuda Glencross, Caroline Jay, Jeff Feasel, Luv Kohli, Mary Whitton, and Roger Hubbold ~
     
  • Variability-Aware Latency Amelioration in Distributed Environments
  •   ~ Oleksiy Tumanov, Robert Allison, and Wolfgang Stuerzlinger ~


    PAPERS 7: DISPLAY

        - Wednesday 8:30 AM - 10:30 AM
     
  • A GPU Sub-pixel Algorithm for Autostereoscopic Virtual Reality
  •   ~ Robert L Kooima, Tom Peterka, Javier I Girado, Jinghua Ge, Daniel J Sandin, and Thomas A DeFanti ~
     
  • Non-Uniform Crosstalk Reduction for Dynamic Scenes
  • ~ Ferdi Smit, Robert van Liere, and Bernd Froehlich ~
     
  • A Personal Surround Environment: Projective Display with Correction for Display Surface Geometry and Extreme Lens Distortion
  •   ~ Tyler Johnson, Florian Gyarfas, Rick Skarbez, Herman Towles, and Henry Fuchs ~
     
  • Dynallax: Solid State Dynamic Parallax Barrier Autostereoscopic VR Display
  •   ~ Tom Peterka, Robert L. Kooima, Javier I. Girado, Jinghua Ge, Daniel J. Sandin, Andrew Johnson, Jason Leigh, Jurgen Schulze, and Thomas A. DeFanti ~


    PAPERS 8: MULTI-SENSORY INTERACTION

        - Wednesday 11:00 AM - 12:30 PM
     
  • Collision Awareness using Vibrotactile Arrays
  •   ~ Aaron Bloomfield and Norman Badler ~
     
  • Designing and Evaluating a Haptic System for Biomolecular Education
  • ~ Petter Bivall Persson, Matthew D. Cooper, Lena A.E. Tibell, Shaaron Ainsworth, Anders Ynnerman, and Bengt-Harald Jonsson ~
     
  • Improvement of olfactory display using solenoid valves
  •   ~ Takamichi Nakamoto and Phan Hi Dinh Min ~


    PAPERS 9: MODELING & RENDERING

        - Wednesday 2:00 PM - 3:30 PM
     
  • Walking into Images: Virtual Plane Mosaics for Plenoptic Modeling
  •   ~ Bin Sheng and Enhua Wu ~
     
  • Multi-Frame Rate Rendering and Display
  • ~ Jan P. Springer, Stephan Beck, Felix Weiszig, Dirk Reiners, and Bernd Froehlich ~
     
  • No Distortion Shell Map Generation
  •   ~ Kai Ye, Kun Zhou, and Zhigeng Pan ~


    SKETCHES 1: MODELING, RENDERING & VIRTUAL HUMANS

        - Monday 2:00 PM - 3:30 PM
     
  • Reactive Virtual Human with Bottom-up and Top-down Visual Attention
  •   ~ Hironori Mitake, Shoichi Hasegawa, and Makoto Sato ~
     
  • Can Immersive Virtual Humans Teach Social Conversational Protocols?
  • ~ Sabarish Babu, Evan Suma, Tiffany Barnes, and Larry Hodges ~
     
  • Mobile Scouting for On-line 3D Reconstruction
  •   ~ Bernhard Reitinger, Christopher Zach, and Dieter Schmalstieg ~
     
  • Rapid Animation of Laser-scanned Humans
  •   ~ Edilson de Aguiar, Christian Theobalt, Carsten Stoll, and Hans-Peter Seidel ~
  • Analyzing urban daylighting ambiences by walking in a virtual city
  •   ~ Souha Tahrani and Guillaume Moreau ~


    SKETCHES 2: VR SYSTEMS & APPLICATIONS

        - Monday 2:00 PM - 3:30 PM
     
  • The IllusionHole for Medical Applications
  •   ~ Yoshifumi Kitamura, Takashi Nakashima, Keisuke Tanaka, and Takeshi Johkoh ~
     
  • Muddleware for Prototyping Mixed Reality Multiuser Games
  • ~ Daniel Wagner and Dieter Schmalstieg ~
     
  • Flexible Abstraction Layers for VR Application Development
  •   ~ Gerwin de Haan, Michal Koutek, and Frits Post ~
     
  • VRFire: an Immersive Visualization Experience for Wildfire Spread Analysis
  •   ~ William Sherman, Michael Penick, Fredrick Harris, Simon Su, and Tim Brown ~
  • Real-time volumetric haptic and visual burrhole simulation
  •   ~ Eric Acosta, Alan Liu, Rocco Armonda, Mike Fiorill, Randy Haluck, Carol Lake, Gilbert Muniz, and Mark Bowyer ~


    SKETCHES 3: AUGMENTED & MIXED REALITY

        - Tuesday 11:00 AM - 12:30 PM
     
  • Magic Mirror System with Hand-held and Wearable Augmentations
  •   ~ Mark Fiala ~
     
  • Single View Camera Calibration for Augmented Virtual Environments
  • ~ Lu Wang, Suya You, and Ulrich Neumann ~
     
  • A Nested Marker for Augmented Reality
  •   ~ Keisuke Tateno, Itaru Kitahara, and Yuichi Ohta ~
     
  • Joystick mapped Augmented Reality Cues for End-Effector Controlled Tele-operated Robots
  •   ~ Aditya Nawab, Keshav Chintamani, Darin Ellis, Gregory Auner, and Abhilash Pandya ~
  • MARA - A Mobile Augmented Reality-Based Virtual Assistant
  •   ~ Andreas Schmeil and Wolfgang Broll ~
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