07IEEE 07 07
VR 2007 07 Call for Participation: Long & Short Papers 07 07
   
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Call for Long & Short Papers

IEEE VR 2010 seeks original, high-quality papers in all areas related to virtual reality, including work relating to augmented reality, mixed reality, and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:

  • Research papers should describe results that contribute to advancements in state-of-the-art software, hardware, algorithms, interaction, or human-factors understanding.

  • Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include any relevant evaluation of the success of the use of VR in the given application domain.

  • Systems papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include evaluation of the system, including benchmarking that was performed (e.g., latency, frame-rate, etc.).

Short papers can cover preliminary studies, prototype applications, or initial implementations. Short papers are peer-reviewed in the same way as long papers and are published in the same proceedings as the long papers.

Paper authors should note we are requesting an abstract be uploaded prior to the main paper. This process is to facilitate the assigning of reviewers, as the review process is on a tight schedule.

All paper submissions must be in English. Long papers must not exceed eight (8) pages in length, and short papers must not exceed four (4) pages in length. Both long and short papers should be formatted using the IEEE Computer Society format described at http://www.cs.sfu.ca/~vis/Tasks/camera.html.

IEEE VR uses a double-blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. All papers must be submitted electronically.

Authors may also submit videos to aid the program committee in the review of their submissions. Videos must be submitted following the instructions at the conference website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently -- see "Call for Videos"). When submitted as supporting material, videos must be free of identifying information. When included as part of the video proceedings, a revised version of the video will be used.

In addition to publishing all the papers in the IEEE VR proceedings, we are pleased to announce that the authors of the 10 best long papers will be given the option of submitting extended versions of their papers for publication in special issue of Transactions on Visualization and Computer Graphics (TVCG).

SUBMISSION DEADLINES:

Abstract submissions due September 14, 2009
Long & Short Paper submissions due September 21, 2009
Review Decisions announced *November 9, 2009*
Camera-ready Papers due January 8, 2010

The exact deadline is midnight local time at the submitter's location on the day given above.

** The submission deadlines will be strictly enforced. **

Paper abstracts and complete papers must be submitted through the online submissions site.

For more information, please contact the Program Chairs:

Gudrun Klinker, Technical University of Munich, Germany
Benjamin Lok, University of Florida, USA
Ryohei Nakatsu, National University of Singapore, Singapore

vr-programchairs@ieee.org