Paper sessions for IEEE VR are broken down into sessions of related work. View the sessions below for details and see the Week-at-a-Glance for timings.
Monday AM1: Augmented & Mixed Reality (90)
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality Systems
Seokhee Jeon , Gerard J. Kim
Capturing Images with Sparse Informational Pixels using Projected 3D Tags
Li Zhang , Neesha Subramaniam , Robert Lin , Shree Nayar , Ramesh Raskar
Envisor: Online Environment Map Construction for Mixed Reality
Stephen DiVerdi , Jason Wither , Tobias Hollerer
Monday PM1: User Studies of AR/MR/VR Systems (90)
Mixed Reality Merges Abstract and Concrete Knowledge
John Quarles , Samsum Lampotang , Ira Fischler , Paul Fishwick , Benjamin Lok
An Empirical Study of Hear-Through Augmented Reality: Using Bone Conduction to Deliver Spatialized Audio
Robert Lindeman , Haruo Noma , Paulo de Barros
User Boresighting Behavior in Augmented Reality Calibration
Magnus Axholt , Stephen Peterson , Stephen Ellis
Using an Eye-Tracking System to Improve Depth-of-Field blur Effects and Camera Motions in Virtual Environments
Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez
Monday PM2: Multiplayer & Collaborative VE/MR (90)
Object-Capability Security in Virtual Environments
Martin Scheffler , Jan Springer , Bernd Fröhlich
Mobile Group Dynamics in Large-Scale Collaborative Virtual Environments
Trevor Dodds , Roy Ruddle
Massively Multiplayer Online Worlds as a Platform for Augmented Reality Experiences
Tobias Lang , Blair MacIntyre , Iker Jamardo Zugaza
A Symmetric Model of Remote Collaborative Mixed Reality Using Tangible
Shun Yamamoto, Hidekazu Tamaki, Yuta Okajima, Yuichi Bannai, Kenichi Okada
Tuesday AM1(a): Industrial Applications (60)
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
Holger Salzmann , Bernd Fröhlich
Augmented Reality for Industrial Building Acceptance
Ralph Schoenfelder , Dieter Schmalstieg
Tuesday AM2: Virtual Human and Avatars (90)
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
Andrew Raij , Benjamin Lok
Virtual Human + Tangible Interface = Mixed Reality Human. An Initial Exploration with a Virtual Breast Exam Patient
Aaron Kotranza , Benjamin Lok
Creating a Speech Enabled Avatar from a Single Photograph
Dmitri Bitouk , Shree Nayar
High-Fidelity Avatar Eye-Representation
William Steptoe , Anthony Steed
Tuesday PM1: Perception & Evaluation (90)
Circular, Linear, and Curvilinear Vection in a Large-screen Virtual Environment with Floor Projection
Laura C. Trutoiu , Betty Mohler , Jorg Schulte-Pelkum , Heinrich H. Bulthoff
Evaluation of Reorientation Techniques for Walking in Large Virtual Environments
Tabitha Peck , Mary Whitton , Henry Fuchs
Showing Users the Way: Signs in Virtual Worlds
Daniel Cliburn , Stacy Rilea
An Evaluation of Immersive Displays for Virtual Human Experiences
Kyle Johnsen , Benjamin Lok
Tuesday PM2: Tracking & 3D Reconstruction (90)
Advanced tracking through efficient image processing and visual-inertial sensor fusion
Gabriele Bleser , Didier Stricker
Hybrid Feature Tracking and User Interaction for Markerless Augmented Reality
Taehee Lee , Tobias Höllerer
Rapid Creation of Large-scale Photorealistic Virtual Environments
Charalambos Poullis , Suya You , Ulrich Neumann
Wednesday AM1: Display & Rendering (120)
Automultiscopic display by revolving flat-panel displays
Koichi Hirota , Kazuyoshi Tagawa , Yasuhiro Suzuki
Managing Visual Clutter: A Generalized Technique for Label Segregation using Stereoscopic Disparity
Stephen Peterson , Magnus Axholt , Stephen Ellis
Advanced Multi-Frame Rate Rendering Techniques
Jan P. Springer , Christopher Lux , Dirk Reiners , Bernd Fröhlich
Transparent Cockpit: Visual Assistance System for Vehicle Using Retro-reflective Projection Technology
Takumi Yoshida , Kensei Jo , Kouta Minamizawa , Hideaki Nii , Naoki Kawakami , Susumu Tachi
New Rendering Approach for Composable Volumetric Lenses
Christopher Best , Christoph Borst
Wednesday AM2: 3D Interfaces and Tangible Space (90)
Tiered Developer-Centric Representations for 3D Interfaces: Concept-Oriented Design in Chasm
Chadwick Wingrave , Doug Bowman
VARU Framework: Enabling Rapid Prototyping of VR, AR and Ubiquitous Applications
Sylvia Irawati , Sangchul Ahn , Jinwook Kim , Heedong Ko
Case study of Haptic methods for Selection on CAD models
Flavien Picon , Mehdi Ammi , Patrick Bourdot
Cutting, Deforming and Painting of 3D meshes in a Two Handed Viso-haptic VR System
Adam Faeth , Michael A. Oren , Jon Sheller , Sean Godinez , Chris Harding
Wednesday PM1: Training & Education (90)
Spatial Electronic Mnemonics for augmentation of human memory
Yasushi Ikei , Hirofumi Ota
GVT: a platform to create virtual environments for procedural training
Stéphanie Gerbaud , Nicolas Mollet , Franck Ganier , Bruno Arnaldi , Jacques Tisseau
Distance education system for teaching manual skills in endoscopic paranasal sinus surgery using "HyperMirror" telecommunication interface
Toru Kumagai , Juli Yamashita , Osamu Morikawa , Kazunori Yokoyama , Shin'ichi Fujimaki, Taku Konishi , Hiroshi Ishimasa , Hideyuki Murata , Koichi Tomoda
Inexpensive Immersive Projection
Nancy Yuen , William Thibault