Virtual Reality
March 8-12 Reno NV USA

Workshop #3

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SEARIS - Software Engineering and Architectures for Realtime Interactive Systems

Sunday March 9th, 8:30am - 5:00pm (full-day)
Silver Legacy Resort Casino
Reno, Nevada, USA

Several conceptual and technical approaches have been developed and utilized in the field of Realtime Interactive Systems (RIS). Virtual, Augmented, Virtualized, in general Mixed Realities, as well as realtime simulation and computer games led to manifold inspiring solutions for RIS developments in research and production. But they also implement very common principles in the field. However, it is often difficult to identify and separate both novel results and well known solutions in any new system. The goal of this workshop is to analyze and structure the current state-of-the-art in software engineering and architectures as required for Realtime Interactive Systems. We want this workshop to point out paradigms, concepts, methods, and techniques that support technical developments required in our field. A unified presentation of systems will allow us to support research and development in a more efficient way, and will provide a valuable source of information for future developments.

In preceding years, several researchers have organized related workshops and loosely organized themselves as an unofficial interest group during past events and beyond. Their goal is to create a forum where researchers from all directions in the broad field of Virtual and Augmented Reality can contribute and debate their respective technical approaches. The workshop will provide a face-to-face opportunity to further support this emerging project.


The target audience includes researchers and developers from VR/AR as well as from technically close fields like mixed reality, ambient/pervasive computing and - of course - the computer games community.

The results of the discussions and the workshop will be collected and published after the workshop.

Submission and Important Dates

Submissions should follow the IEEE Computer Society format, and should be between 3 and 4 pages long. Please include all author and contact information in your submission. Additional materials (text, video, pictures, XML files etc.) are welcomed to support the submission. Unless clearly indicated otherwise, submission of a workshop contribution and associated materials implies permission for a publication on the Web. The submissions will be printed and published by Shaker.

All papers should be between 3-4 pages and must be submitted electronically using an online conference system. Details will be found at http://www.searis.org.

Submission deadline: January 26th, 2008
Notification of acceptance: February 7th, 2008
Camera-ready submission: February 9th, 2008


Marc Erich Latoschik
AI & VR Lab,
Bielefeld University,
Bielefeld, Germany

Dirk Reiners
University of Louisiana,
Lafayette, USA

Roland Blach
CC Virtual Environments
Fraunhofer IAO
Stuttgart, Germany

Pablo Alejandro Figueroa Forero
Universidad de los Andes
Bogota, Colombia

Raimund Dachselt
Magdeburg, Germany





















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